278.30K
2.17M
2024-07-24 10:00:00 ~ 2024-09-20 09:30:00
2024-09-20 14:00:00
Total supply1.00B
Resources
Introduction
Catizen is a cat-themed game that combines GameFi, AI, and the Metaverse, integrating the charm of virtual pets with the innovation of blockchain technology and artificial intelligence to bring a highly immersive interactive experience. CATI total supply: 1 billion tokens
Last week, the Yescoin team's coup split event once again brought the spotlight back to the "TON Ecosystem." After a long silence of the TON chain's voice, we began to reminisce about this three-year period on the eve of "takeoff," which ultimately only saw a few months of buzz for the Telegram-backed public chain. At its peak, exchanges raced to list tokens from Telegram's small games. Over a span of more than 4 months, the world's largest cryptocurrency exchange, Binance, successively listed 5 tokens from the TON ecosystem. Hundreds of small games emerged in a short period, with over 2,000 in preparation for launch. Notcoin had a monthly revenue of over $300,000, while Catizen achieved revenue exceeding $16 million. The TVL data of the TON chain increased by 70 times. TON's price also rose from $2 to a high of $8. Market expectations for the TON ecosystem reached a peak, leading both inside and outside the industry to believe that Web3's "traffic gold mine" had finally found a new outbreak. However, this seemingly thriving ecosystem was nothing more than a short-lived speculative game. In the summer of 2024, the market suddenly came to a halt—exchanges stopped listing TON ecosystem coins, Telegram's founder was arrested, project teams fell silent, and player communities turned into "ghost towns." Overnight, this so-called "traffic gold mine" track turned into a depleted mine, leaving behind only data black boxes, an overdrawn market, and abandoned developers. What exactly happened during this period? BlockBeats interviewed three former Telegram small game project teams to dissect the true reasons behind the TON ecosystem's "flash in the pan." False Prosperity; Opaque Traffic The remarkably low customer acquisition cost of Telegram small games had always been a topic of much discussion and one of the main reasons why most Telegram small game project teams chose to undertake their projects. Today, this is also seen as the root cause of the entire ecosystem's bubble. "In Web3, the customer acquisition cost for a company, such as an exchange or a large-scale chain game, is typically around $10 to $15, but through Telegram small games, this cost can be much lower, well below $1, around $0.7," said KinKin, a project team member who left Telegram small games six months ago and has since shifted to AI Agent research. She further explained to BlockBeats, "In some regions, it's even more exaggerated, like in India, where the customer acquisition cost can be as low as $0.002 to $0.05." This extremely low customer acquisition cost has created a paradise for project factories, where real users have become a somewhat optional presence. “Before listing, I didn't really need real users that much. The volume from the studios was enough. In a very short time, we reached a volume of 200,000 to 300,000, which is a benchmark for a Telegram mini-game, considered a lightweight to mid-weight volume.” Xiaoguang has orchestrated the token launches of multiple Telegram mini-games and, when faced with questions from BlockBeats, he did not shy away from discussing the industry's operating model. This gameplay has already been standardized and streamlined in the industry. Several studios that have worked together long-term are very skilled, even more so than most Web3 projects. “The required volume in the early stages of the project, how much needs to be added before the TGE (Token Generation Event), is all agreed upon by the project team and the studios,” Xiaoguang explained. If simply increasing the volume is not enough, they will amplify the data through “volume exchange.” “Once we reach the 200,000 to 300,000 volume, we engage in volume exchange—meaning two games mutually redirect traffic to each other to reach the next level of volume,” Xiaoguang added. Compared to traditional blockchain games, the data volume of Telegram mini-games has far exceeded that of most Web3 projects. However, everything has two sides, and the other side of low cost often means low quality, while data inflation has also obscured the ecosystem's true issues. “The data in the TON ecosystem has always been operated as a black box. In the past, for those VC projects, most of the data could be found on platforms like Dune. You could see how many addresses had how much transaction volume, and investors would conduct some due diligence. But the real data of Telegram mini-games is not public. Only a few insiders know the approximate number of users and the ratio of real users,” Xiaoguang believes this is the natural environment for a project factory. “Do you know how many real users Notcoin has? You don’t know,” Xiaoguang stated frankly, “All the data seen by the public is what the project team wants you to see.” The decline in the proportion of real users has further exacerbated the market's false prosperity. “In the early stages, a few games like Hamster Kombat were relatively good, with probably around 60% being real people. But as the ecosystem expanded, this ratio kept decreasing, and towards the end, having 40% is already considered impressive,” Xiaoguang revealed to BlockBeats. Even within this 40%, the “drop farming tax” of professional carpetbaggers has not been excluded. Their goal is not to play the game but to receive airdrop rewards. “When we calculate the number of depositing users, 90% of the remaining real users are actually the same group of people behind each address, they specifically join for the airdrop, play, and then leave.” This user structure directly determines the vicious cycle of the Telegram gaming ecosystem — in the short term, data inflation masks the true situation, allowing investors and trading platforms to continue to foot the bill; but in the long term, the overall ecosystem has very poor user quality and extremely low stickiness. From the perspective of trading platforms and investors, on the surface, the monthly active data of Telegram games is astonishing, and the traffic is huge, but the real user retention rate and conversion rate are pitifully low. "If it's just to create monthly active data, wallet addresses to show trading platforms and investors, then this low-price traffic is enough," said Sleepy, the founder of Small Ghost NFT. This month, they decided to temporarily suspend game development on Telegram. "But if you want truly active users, users who are willing to play your game, use your app, you absolutely cannot rely on such a low acquisition cost," Sleepy said. "It seems that, as it stands now, the saying still holds true — you get what you pay for." “Our promotion still relies on Crypto Twitter, community promotion, and crypto ad channels, along with project cross-promotion.” Sleepy said. “But with all the swapping, we still couldn’t break out of this circle.” In other words, traffic just flows from one project to another, but the overall pool remains stagnant, with no fresh inflow of active users. The TON ecosystem has never really bridged the gap between Telegram's 900 million users and Web3. It seems that the TON Foundation and Telegram have not built a truly effective distribution channel to enable crypto apps to reach a wider audience. Sleepy said, "Maybe they are trying, but I have not seen results yet." TON and Telegram have never been the same. TON Foundation: Vacuum of Power and Directionless Over the past six months, when talking to industry insiders about the TON Foundation, they always mention the "factional struggles" within the TON Foundation: the Russian team, the Taiwanese team, and the Dubai team after TON obtained the Dubai financial license. The lack of synergy among these three teams has made resource allocation within the TON ecosystem extremely uneven — in the TON ecosystem, whether you receive support often depends on your relationship with the Russian team. The TON Foundation was initially founded by two core members, one of whom is currently still active in various online and offline activities as the Foundation's Chairman, Steve Yun, while the other is Andrew Rogozov, who was the former CEO of VK (the predecessor of Telegram, the first social platform created by the founder of Telegram, a Russian version of Facebook), and is considered by some to be a "key figure in the inner circle." However, at some point, the power structure of the TON Foundation underwent a subtle change—Andrew Rogozov seemed to fade out of the core management of the Foundation and founded TOP (The Open Platform). This organization now appears to be more like a true foundation than the TON Foundation itself, or as if it is the ConsenSys of the TON ecosystem, and even leads the core ecosystem development of TON. "To be honest, as a foundation, we actually don't get much information from Telegram. Pavel Durov and his team don't discuss anything with us at all. In fact, they only communicate with the wallet team because the wallet is the only real point of integration. And that's not our team; it's a completely different company called TOP." This was mentioned by Jack Booth, the Marketing Director of the TON Foundation, in an interview in July 2024, indirectly confirming the influence of TOP. TOP's influence has gradually surpassed that of the TON Foundation. They not only invest in and support the most critical projects on TON but also control the infrastructure of the ecosystem—they are responsible for operating the Telegram official wallet TON Space, supporting the most active wallet in the TON ecosystem, Tonkeeper, and the largest DEX in terms of trading volume, Stonfi. Even the only staking protocol, Tonstakers, is supported by TOP. From the standpoint of key nodes in the TON ecosystem, TOP has become the de facto "core builder" of TON, while the TON Foundation is more like a public relations organization, gradually being sidelined. Then, on January 14, 2025, the TON Foundation announced the appointment of Board Member and Founder of Kingsway Capital, Manuel Stotz, as the new CEO, while the former CEO, Steve Yun, will continue to serve on the board. In the face of such "dissolution of power," it is also understandable why there are rumors that "the TON Foundation, led by a Taiwan-based team, has virtually no say in many matters." The vulnerability of the Chinese in the TON Foundation's ecosystem resource allocation has become more apparent. "The Taiwanese team has little say, and core technical decisions are still in the hands of the Russian team," Xiaoguang pointed out. "If you can have a good relationship with the Russian team, you can receive the most support. For example, Catizen, their relationship with Russia is very good, they received investment and a large amount of resources." Xiaoguang's words were indirectly confirmed in TOP's investment list, which currently includes Catizen's game developer, Pluto Studio. Another hit indie game, Notcoin, founder Sasha Plotvinov, openly stated that his relationship with the TON Foundation is extremely close. This relationship not only allowed Notcoin to gain a foothold in the TON ecosystem but also positioned it as a benchmark project in the Telegram mini-games track. It is worth noting that Sasha Plotvinov is also the CEO of Open Builders, whose products overlap significantly with TOP's and also belong to the "core circle." "DOGS is also done by the Notcoin team, all controlled by the Russians themselves," Xiaoguang said. "There are also many similarities in trends." Looking at the three coin trend charts from August last year to the present, the trends are indeed very similar. Furthermore, looking at March 16th yesterday, influenced by the news of "Telegram founder Pavel Durov allowed to leave France," some tokens in the TON ecosystem rose, of which: TON had a 24-hour increase of 20.7%, currently priced at $3.53; NOT had a 24-hour increase of 18.7%, currently priced at $0.002543; DOGS had a 24-hour increase of 10%, currently priced at $0.0001475. (Prices are as of March 17th deadline) From top to bottom: TON, NOT, DOGS The success of Catizen and Notcoin is not so much the success of the track as it is the high centralization of TON's core resources. These two projects started half a year earlier than most mini-games and received full support from the foundation. In other words, the prosperity of TON mini-games is not a true "open ecosystem" but a game of resource allocation. Another fatal issue in the TON ecosystem is the confusion and sudden shifts in strategic direction. At the resource support level, the TON Foundation's focus swiftly transitioned from supporting Telegram mini-games to DeFi, directly causing many mini-game developers to abandon their projects. "When we contacted the Foundation, we could clearly feel that, at some point, they basically stopped paying attention to all game-related projects and started frantically looking for DeFi projects," Sleepy said. "This shift was too sudden and was a huge blow to teams that were seriously building products, leading to the loss of many developers and users." Sleepy strongly disagrees with the direction change made by the TON ecosystem: "I believe TON should not simply replicate what other public chains are doing. Without relying on Telegram, TON cannot achieve its current user base in terms of performance, language, and development complexity. Therefore, TON's future development should be planned based on the social platform's unique characteristics, rather than copying other public chains." "Our initial assessment of TON was that its ecosystem would be similar to WeChat Mini Games or TikTok Mini Games, becoming part of social platform traffic monetization." However, the TON Foundation's decisions completely deviated from this direction. "They ventured into stablecoins and DeFi, which were huge mistakes, similar to WeChat launching a stock trading mini-program. Would you ever use a WeChat mini-program for stock trading?" Sleepy candidly expressed. This strategic error by the TON Foundation not only led the ecosystem to miss the correct narrative direction but also directly triggered a crisis. In August 2024, TON founder Pavel Durov was arrested in France. This event dealt a massive blow to the TON ecosystem, plunging the Foundation into disarray. "The reason is actually because they added a function similar to fiat-to-stablecoin, which involves compliance and political factors, especially against the backdrop of the Russia-Ukraine war." Xiaoguang revealed to BlockBeats. Prior to this, BlockBeats had also heard similar opinions from other sources, indicating that a stablecoin-related feature attracted regulatory scrutiny. The original TON ecosystem was already in disarray due to strategic swings and uneven power distribution, and the sudden event involving the founder further caused this ecosystem to lose its final support. "Death Accelerator": Project Factory and Trading Platform In addition to the traffic black box, factional struggles within the TON Foundation, and sudden shifts in resource support, the project factory and trading platforms were also key factors accelerating the demise of the Telegram mini-game track. The frenzy of this ecosystem is essentially a short-lived capital game, with true user growth long since stalled. Within this track, game development has become highly industrialized, with project factories mass-producing various mini-games in a assembly-line fashion, conducting trial and error in the market, and a few projects always manage to succeed. "For example, the game developer behind Catizen, Pluto Studio, initially launched more than a dozen games, and eventually found that the cat-breeding model worked best before deciding to focus on it," KinKin explained. In other words, Catizen's success was not accidental but rather the result of intensive project experimentation. This model is fundamentally high-turnover, low-cost, and quick to iterate. "The cost is actually very low," KinKin explained, "Many game developers directly search for validated games in the WeChat Mini Program market, obtain the game's code, replace the H5, add a Telegram IDK (Integrated Development Kit), and can go live directly. Moreover, as the project progresses, the price of such mini-game codes becomes increasingly cheaper." Low cost, short cycle, quick deployment make these game projects highly speculative. More importantly, once a game model is market-validated, it is quickly replicated and amplified, with the leaders often having the 'pricing power.' KinKin mentioned, "When negotiating listing with trading platforms, Catizen was very aggressive, even leaning towards OKX, demanding $500,000." Once a project gains traction, its bargaining power significantly increases. The reason Catizen could negotiate strongly is that after the failure of multiple game projects, it accumulated enough market experience and precisely identified a user base willing to spend. "Small games like Catizen, which have been validated through more than a dozen projects, already have mature products and have attracted a wave of users willing to pay," KinKin said. The success of the leading projects also brought about another issue—a high concentration of resources. "The traffic from a single project like Hamster Kombat can almost match that of a medium-sized trading platform." However, the Telegram mini-game ecosystem has never seen "living water" come in, lacking the entry of external incremental markets. The high-density "bombardment" of project factories has left little room for other mini-games to survive, let alone Web2 game developers—who are holding a large number of abandoned, unreleased games with extremely low trial and error costs. In this competitive environment, the Telegram mini-game track has accelerated its decline. Another driving factor is the game theory of trading platforms. The traffic brought by the TON mini-game has shown trading platforms a new growth point, leading to frequent listings in the short term, causing the market to be overdrafted prematurely. Looking back at Binance's listing timeline, it can be observed that the interval between listings for new projects has been getting shorter: May 16: Notcoin listed; 84 days later: TON listed; 13 days later: DOGS listed; 23 days later: Catizen listed; 13 days later: Hamster Kombat listed "During the listing of DOGS, all trading platforms were rushing for this data, even offering rewards for activities such as 'Withdraw from my platform, and I will give you back X amount of DOGS.' Why did they know that DOGS had traffic? Because NotCoin had already proven it once. NotCoin and DOGS are developed by the same team, taking the same path as NotCoin with a different skin." KinKin told BlockBeats. A deeper issue is that the user growth rate in this cycle has fallen far behind the previous cycle. At least before the Trump listings, the market's anxiety about Web3 user growth was very evident, and this anxiety naturally transmitted to trading platforms. Although the user quality of Telegram mini-game track is uneven, at least in the early stages, the conversion of TON traffic could still bring some data growth to the trading platforms. However, this data growth is fundamentally unsustainable. Ultimately, as more projects emerge from the factory, the frequency of listings on trading platforms increases, and the cooling rate of the track also accelerates. After several rounds, the user increment on trading platforms gradually dries up, losing the motivation for further listings. For latecomers, the first-mover advantage has been maximized, and the survival space for later projects and coins is shrinking. All of this makes the collapse of the Telegram mini-game ecosystem inevitable. TG+ Web3, Is It Really a False Proposition? "Have you ever envied those projects that can list on Binance?" Faced with BlockBeats' question, Sleepy responded quickly, clearly having considered this question long before. "It depends on how you define success. Many people think that being listed on a trading platform is a kind of industry recognition, but I don't have that feeling. For me, launching a coin is not the project's endpoint. If you treat it as the endpoint, it can be very detrimental, hurting yourself, the community, and investors. Because everyone can see that after these coins are listed, the performance is very poor, and the effect of attracting new users is far from the platform's expectations." Sleepy said. The "Fast Money Logic" of the TON ecosystem makes everything simple and brutal — a new project every three weeks, with the market being led by quick-money traders setting the pace. Teams that truly want to build something meaningful end up being eliminated as "oddities." In this ecosystem, idealists ultimately have only two choices: either give up their beliefs and go with the flow, or be eliminated. Sleepy and his team ultimately chose the latter. He cut 80% of the team, with several key members choosing to delay their salaries and allocate some resources to a Web2 design outsourcing business to sustain the team's survival. "Furthermore, we are also in discussions with some public chains about grants. We have already received the first Launch Grant and will continue to do some development work to complete the remaining KPIs. We have also applied for hackathons like Monad Madness to see if we can achieve some results. Currently, the income from the past few months is already more than what we earned from gaming on TON," he joked. After the collapse of the TON ecosystem, various individuals who were once active in it found their own new paths. KinKin has now shifted to the AI Agent track and is very optimistic about the future of the BASE chain. The one who excelled at creating projects, Xiaoguang, is now researching memes. He understood early on that the "Telegram mini-game business is structural and has never been a sustainable model; the window of opportunity is only a few months." A former member who had worked hard to promote the ecosystem at the TON Foundation has now left to research Kaia, a public chain merging South Korean and Japanese WeChat. In an ecosystem driven by traffic, only the traffic itself remains in the end. The TON ecosystem did not become the "future of crypto social networking"; it was just another cyclic Web3 narrative, a market game that is shorter, faster, and more extreme than public chains and ZK rollups. Looking back on this carnival today, for developers, the TON ecosystem once disguised itself as the "fusion of social and Web3," attracting them to enter the market, only to turn them into producers of black-box data; for gamers, the airdrop created the illusion of "overnight wealth," but the result was that a $0.99 game package became the new era's "cyber incense money." Taking a broader view of the entire industry, the rise and fall of Telegram mini-games is not an isolated phenomenon; it is merely an extreme "microcosm" of the entire Web3 industry. In fact, whether it is public chains, ZK rollups, or Layer 2, the essence of many tracks is the same; they are just packaged more grandiosely, with higher costs and longer cycles. Most Web3 projects are fundamentally engaged in a large-scale Telegram mini-game, with some having longer lifecycles and others shorter. 「Telegram + Web3, Is It Really a False Promise?」 Each interviewee has given their own answer, but I have decided not to write it down because, dear reader, this time, I want to hear your thoughts. This article acknowledges all interviewees who provided information. Due to privacy protection, some interviewee information has been obfuscated.
According to official news, to celebrate Telegram CEO Durov's permission to leave France, the Web3 entertainment platform Catizen announced that its popular games within the ecosystem, Bombie and Cattea, will hold a carnival celebration event. Catizen is the largest entertainment platform in the TON ecosystem with currently 61 million users. It is a TON ecological project endorsed and supported by Durov.
The number of users in the Web3 entertainment platform Catizen ecosystem has exceeded 61 million, with an average daily consumption of 1 million CATI tokens, and the total token consumption has surpassed 32 million CATI. Since the official launch of the Catizen Mini App Center in August 2024, the platform has continuously expanded its application ecosystem and launched more than 27 mini-games. In addition, it plans to release over 200 new games in 2025 to further promote token consumption and ecological prosperity. This year, Catizen has been actively expanding into Asian and American markets while introducing AI-driven DeFAI products.
Catizen has revealed the latest project data. In the first quarter of 2025, $CATI token consumption reached 22 million, and the annual token consumption target was raised to 150 million. In addition, according to CEX's announcement of Catizen's new coin information, the total number of on-chain users for Catizen is about to break through 3.3 million. The game center consumes over a million CATI in a single day at its peak and has cumulatively recovered more than 30 million CATI tokens. Catizen stated that it plans to launch 200 new games in the game center in 2025 and accelerate expansion into Asian markets through partnerships with platforms like LINE. Furthermore, the team is actively promoting AI-driven application development to enhance token utility and increase user engagement.
Key takeaway Dogizen is the first Telegram ICO, raising nearly $4m in its presale so far. The project is a direct competition to Catizen, the popular cat-themed game on Telegram. What is Dogizen? Dogizen is an exciting project that prides itself as the first Telegram ICO. Telegram has become a widely used app for several crypto developers in recent years, thanks to the billions of users on the platform. It is a tap-to-earn project that is a direct competition to Catizen, the popular cat-themed game on the Telegram app. According to the team, Dogizen is designed to keep friends connected and together through Telegram. Players can collect Treatz (Dogizen coins), connect with friends through refurrals, fetch flights, and retrieve passport stamps as they explore new destinations. The Dogizen team is also working on map expansions and new mini-games. While Telegram projects have become popular, Dogizen is taking it further by enabling users to purchase their ICO within Telegram. What does Dogizen plan to do after launching its ICO? According to the Dogizen website, the ICO ends in eight days, after which the token will list on centralised and decentralised exchanges. As the first Telegram ICO, the platform intends to provide exclusive perks for players and seamless deployment for developers. With Treatz being usable across the entire Dogizen Universe, users can spend their coins in multiple game worlds. Furthermore, with a large audience on an active game (over 1 million active players), Dogizen has already started delivering on its roadmap and is taking things to the next level. With their viral growth, the Dogizen team expects to leverage their community to make the presale and further roadmap progression successful. In the second phase, Dogizen will unveil its launchpad, expand the Dogizen gaming arcade, and introduce the developer SDK. Dogizen presale approaches $4m The Dogizen presale is moving excellently and is set to end in eight days. The ICO is in its fifth out of ten stages, with the team raising over $3.7 million so far. Investors can purchase the Treatz token using various cryptocurrencies, including Ether, USDC, USDT, BNB, and SOL. Dogizen also has a card option for those who wish to pay using fiat currencies. In this current stage, Treatz is going for $0.000085 and is set to increase to $0.000089 in the next stage. In addition to buying the tokens via the official Dogizen website, investors can also do so using the Dogizen Telegram mini-app. Simply access the Dogizen mini-app on Telegram, navigate to the buy menu, enter the amount, confirm the purchase, and complete the transaction. Should you buy the Dogizen tokens now? Dogizen is the first Telegram ICO project that is planning to expand beyond its current tap-to-earn feature. The Dogizen team intends to unveil a launchpad, expand the Dogizen gaming arcade, and introduce the developer SDK. Hence, it is a dog-themed project with exciting utility for the community. The Treatz token currently goes for $0.000085 and could surge higher once the ICO ends in a week. The ICO could be an excellent opportunity for investors to purchase the tokens at a discount.
Catizen has pulled over 55 million players; Bombie is approaching 10 million. Bombie accounts for almost half of all Catizen app center revenue following the Catizen airdrop. The success of Telegram’s Web3 gaming ecosystem appears dependent on airdrops. One of last year’s hottest airdrop offerings, Telegram’s Catizen (CATI), has just published its 2024 report, revealing sturdy revenues and impressive player counts throughout 2025. However, following the Catizen airdrop and token generation event (TGE), there appears to be an “airdrop hop” effect as paying players move to the next title that offers crypto rewards. You May Also Like Blockchain Gunzilla Games’ Theo Agranat: Web3 Gaming Skepticism ‘Will Always Exist, and for Good Reason’ Crypto Tap-to-Crypto ‘Attention Mining’ Web3 Apps Evoke Sunk Cost Fallacy Technology Web3 Gaming Is Entering the Mainstream but Will Regulation Stifle Its Success? Catizen 2024 According to Catizen’s 2024 report , the flagship Catizen game earned over $23 million in revenue between March and December 2025. The Catizen Mini App Center, which includes other airdrop games such as Bombie and Cattea and the decentralized finance (DeFi) trading platform Vanilla Finance, garnered roughly $19.7 million. Catizen’s 2024 game & App Center revenues. Source: Catizen Following the contentious September Catizen airdrop and TGE , paying players seemingly abandoned the game, with revenues averaging $500,000 in the months after. However, its ecosystem offerings retained high revenues, though not as many players. Catizen launched its App Center in August 2024, just ahead of its first airdrop. As the name suggests, it’s a gateway to its broader ecosystem, which also rewards players with airdrop allocation points for completing in-game tasks. It recently concluded its Season 1 Airdrop Pass, which lasted 90 days, distributing 10 million CATI in its second distribution event. Its second is already underway. The mini App Center features plenty of free-to-play (F2P) games that aren’t tied to crypto. These non-airdrop titles have so far pulled between 12,000 to 350,000 players, but they don’t compare to the airdrop titles. Catizen has so far drawn over 55 million players, and Bombie is nearing 10 million. As the report notes, their games have drawn 1.2 million paying players, and it would appear that the airdrop hop is in full swing as Bombie rises to prominence as the next hot ticket . Bombie Revenue The report highlights that Bombie is the main driver behind the App Center’s post-CATI TGE growth. Launched in August 2024, it pulled barely $500 thousand in its first month but then went on to rake in $1.69 million in September, $2.67 million in October, and $2.01 million in November. Bombie revenues soar. Source: Catizen The game accounts for around half of all of the revenue pouring into the Catizen ecosystem. This is interesting as, so far, Bombie has pulled just under a fifth of Catizen’s 55 million players. The report notes that the entire Catizen ecosystem has 1.2 million paying players, suggesting that a disproportionate number of paying players have jumped ship to Bombie’s long-awaited and still pending airdrop. The Hop With two CATI airdrops under its belt, an overdue airdrop by way of Bombie, and a new flagship airdrop title called Cattea, it will be interesting to see how 2025 plays out for Telegram’s budding Web3 star. As the report shows, players are airdrop-hopping from one title to the next, but It’s unclear how many people are still regularly playing Catizen. But judging by the huge decline in its revenues, the shift towards Bombie and, most likely, Cattea, the ecosystem’s finances may be at risk of becoming dependent on airdrop offerings. While paying players await the Bombie airdrop, they remain caught in the sunk cost of gaming center rewards and incentives. Following the Bombie airdrop, time will tell whether Cattea and other titles will be able to pull similar numbers.
Hong Kong — January 23, 2025 — Cattea, the innovative "Drink to Earn" mini-game that combines gaming and bubble tea, is thrilled to announce its official launch on LINE’s Mini Dapp platform. Originally launched on Telegram, Cattea has already garnered three million players within two weeks of its debut. To celebrate its expansion on LINE’s Mini Dapp, Cattea is offering an incredible Grand Prize Pool, including a Tesla Model Y, the latest iPhone 16 Pro Max, and a 250,000 CATI Token Pool. Cattea blends the excitement of gaming, real-world rewards, and blockchain technology into a unique and engaging experience. Join the "Drink to Earn" Revolution Cattea’s fun match-3 style mini-game lets players earn rewards through gameplay and optional ads. These rewards range from exclusive in-game items to real-world perks at partnered bubble tea shops. As part of the launch campaign, Cattea is giving away a Tesla Model Y, the latest iPhone 16 Pro Max, and a 250,000 CATI Token Pool to one lucky winner. In addition, players can earn game tokens and bonus game lives by completing in-game challenges and watching ads. How to Participate in the Campaign: Download the Game: Play Cattea on LINE’s Mini Dapp platform. Earn Rewards: Complete in-game challenges and watch optional ads to earn tokens and items. Win Big: All players who join during the launch phase will be automatically entered into the Grand Prize Giveaway, which includes a Tesla Model Y, the latest iPhone 16 Pro Max, and a 250,000 CATI Token Pool. Community Engagement and User-Created Content Cattea is introducing a “Bubble Tea Creator” feature, where players can design and share their own bubble tea drinks. The most popular creations may even be featured at partnered bubble tea shops, fostering a creative and interactive community experience. Published by Renowned Game Publisher Pluto Studio Limited Cattea is published by Pluto Studio Limited, a pioneering GameFi publishing platform dedicated to bringing innovative and engaging Web 3.0 social entertainment experiences to users worldwide. Pluto Studio's flagship project attracted 43 million users within just seven months, showcasing its ability to deliver high-quality and engaging gaming experiences. Pluto Studio’s expertise has been key to creating an engaging, smooth, and enjoyable mini-game experience for players worldwide. About Cattea Cattea is a Web3-powered mini-game that blends gaming and real-world bubble tea perks. Originally launched on Telegram, Cattea quickly captured the attention of players and expanded to LINE’s Mini Dapp platform. With its "Drink to Earn" model, Cattea allows players to earn rewards while enjoying a fun and addictive match-3 game. 75% of Cattea’s tokens are allocated to the community, ensuring a community-driven ecosystem that rewards and engages players. For media inquiries, please contact: Email: [email protected] Twitter: https://x.com/CatteaAI Website: https://cdn.cattea.ai/lineCattea/game/cattea.html?startparam=lao_promo_6 This post is commissioned by Blockman and does not serve as a testimonial or endorsement by The Block. This post is for informational purposes only and should not be relied upon as a basis for investment, tax, legal or other advice. You should conduct your own research and consult independent counsel and advisors on the matters discussed within this post. Past performance of any asset is not indicative of future results.
Key Takeaways Catizen has concluded a 90-day “Airdrop Pass Season 1” and distributed 10 million CATI worth roughly $2.75 million to millions of players. The Bombie airdrop has been pending for more than six months, and no date or tokenomics have been announced. Bombie has more than doubled its player base since the first Catizen airdrop in Sept. 2024. One of Telegram’s leading play-to-earn (P2E) titles, Catizen ( CATI ), has concluded its “Airdrop Pass Season 1” rollout, distributing millions of CATI tokens and points for other games to players. However, relatively low and odd returns from the S1 pass airdrop have prompted Bombie’s players to wonder when the Bombie airdrop is taking place, if ever. You May Also Like Crypto Telegram Gaming Set For EVM and ‘AI Agent Boost’ With ZKcandy Technology Telegram’s Major Update for 2025: NFT Gifts, Decentralized Account Verification, and More Crypto Gamers Adopt Play-to-Earn in Web3, but Questions About Enjoyment Persist CATI Airdrop Pass Season 1 Catizen’s first airdrop wrapped up in mid-September 2024 to a mixed response . Following this, the game doubled down on its aims to build out its gaming ecosystem, which comprised two other P2E/airdrop apps: a side-scrolling zombie shooter, Bombie, and a trading platform, Vanilla Finance. It did so by introducing the 10 million CATI “ Airdrop Pass S1 ,” which lasted 90 days and began on Sept. 20, 2024. This was a gamified in-app achievement tracker that gained points and increased levels based on gaming activity, social media interactions, top-ups, check-ins, and so on. Players could purchase a “premium pass” for $42, which granted significantly higher rewards. Players would earn points, which were divided by the total number of points accrued by the community and then multiplied by the 10 million CATI on offer. Players would also earn points for Bombie and Vanilla Finance. In Bombie’s case, the points were tied to the unreleased Bombie token. For Vanilla Finance, players received Sugar, which they could use to level up their trading accounts. Upon the conclusion of this latest airdrop, long-term players of Bombie are scratching their heads, wondering, “Bombie airdrop when?”. Bombie Airdrop Bombie is the second-most popular game within the Catizen App Center, with 9 million players. At the time of the Catizen airdrop, this figure was around 4 million. Catizen is already moving ahead with its airdrop pass season 2, which still includes point allocations for Bombie. That isn’t a great sign for long-term players . The S1 pass lasted 90 days, and the season 2 pass bears the same time frame. At present, all that is known about Bombie’s tokenomics is that it has allocated 70% of its budget to the airdrop. It is not known how many Bombie tokens it intends to create, if each in-game Bombie represents an individual token, or if they’ll be multiplied/divided against an unknown weighting and then allocated to players. Further compounding woes are the recent Tesla car giveaway announcements from the Bombie social media team. Please tell me where the team behind this stupid game is located. We will be mailing cow dung every day until there is an announcement about TGE. Of course, pay on delivery. — 早く釈放しろ (@TG_is_No1) January 22, 2025 Hamster Kombat ( HMSTR ) and Catizen left players with a bad taste in their mouths following the lackluster HMSTR airdrop and the last-minute CATI allocation adjustment from Catizen ahead of its airdrop. In addition, Bombie has expanded beyond Telegram and is now the first-ever game on the Japanese messaging app LINE. For now, players who have invested time or money into the game are likely experiencing the malice of the “ sunk cost fallacy ” and remain at the whims of the game’s ongoing airdrop ambiguity.
As part of 2024’s eventful summer, Telegram went from being just another messaging app to being the next big thing in gaming. When Telegram’s CEO began singing the praises of the popular Telegram game Catizen, it became official. Dogizen wasn’t far behind, and with it essentially being requested by the Telegram CEO, it was always destined to do serious numbers. Currently in ICO, the first ever ICO held on Telegram, priced at just $0.000077, Dogizen has cleared over $2.2m. The epic battle of cats vs. dogs is on, Telegram gaming style. Catizen made quite the entrance Riding the Telegram gaming wave, Catizen is showing figures that every crypto project—or any business for that matter—would welcome. Revenues of over $25 million and over 7 million daily active users are not to be ignored. All that success amounts to Catizen’s revenue totaling more than 200x that of the average crypto project . Naturally, the market has sat up and paid attention, as reflected by Catizen’s market cap of around $140 million at press time. All this has been carefully observed by Dogizen though. Because for every win, there has been an equally glaring error that Dogizen has learned from. Why Dogizen has the edge over Catizen The mistake that both Catizen and almost every rival Telegram game made was holding an airdrop. Since recipients were simply gifted free tokens, this was nothing but free money. Like any sensible person, many of these recipients sold rapidly, tanking CATI in the process. This did a great job of quickly distributing tokens but was a missed opportunity in terms of building value. Dogizen on the other hand is holding an ICO . Instead, by asking DOGIZ investors to actually invest, Dogizen is incentivizing buying, holding, and waiting for long-term gains. Plus, Dogizen is strategically planning a launch market cap of around $10 million. Looking at every one of Dogizen’s rivals. From Catizen to Hamster Kombat to Notcoin. Market caps of between $100k and over $2 billion have been achieved in a flash. And that’s despite holding airdrops and catching zero of 2024’s bullish pumps in Q1 and Q4. These numbers indicate one thing: Dogizen has pretty strong odds of doing 20x, 50x, or even 100x. And that’s without considering the 41.56% left in gains before the presale ends. Dogizen is also the first-ever Telegram ICO This means it’s the first-ever Telegram gaming token with a direct route to its target audience. Nearly one billion users—and because Telegram is such a popular forum in the crypto space—many of these users will be crypto literate and open to investing. This reason alone gives Dogizen the edge over Catizen. And considering everything else outlined above, Dogizen is likely just one bull run away from printing parabolic numbers. You can buy DOGIZ on the official Dogizen website .
According to Catizen’s official tweet, Telegram Wallet now officially supports CATI deposits and withdrawals. CATI deposit users can get up to 100% APY.
On December 2, according to official news, Bombie, the star product of Catizen App Center, officially launched a new server Durov today. Players can freely play between the two servers using the same account and easily earn multiple airdrop rewards. Bombie is the first Meme mini-game where you shoot zombies to get airdrops. It has been online for three months and Bombie's cumulative users have exceeded 6.8 million with over 160 thousand paying users. The total game revenue within three months has exceeded $7.3 million USD with an average payment per user (ARPPU) exceeding $45 USD.
整理:Fairy,ChainCatcher Important News: Pump.fun has sparked controversy due to users spreading violent behavior through live broadcasts, the team has arranged personnel for round-the-clock review Binance will launch 1000WHYUSDT and 1000CHEEMSUSDT 1-75x USDT perpetual contracts Vitalik: The crypto industry needs applications focused on specific functions like anoncast and Polymarket BTCparser: Whales created in 2010 holding 50 BTC wallets may be Satoshi Nakamoto Hong Kong's ZA Bank launches cryptocurrency trading services today, users can buy and sell Bitcoin and Ethereum with HKD and USD South Korea's Financial Services Commission: Currently not considering establishing a national Bitcoin reserve, need to observe U.S. policy trends "What important events have occurred in the past 24 hours" Pump.fun has sparked controversy due to users spreading violent behavior through live broadcasts, the team has arranged personnel for round-the-clock review According to Cointelegraph, Pump.fun has recently faced community criticism for users spreading violence and harmful behavior through live broadcasts, leading to calls for enhanced content review or the shutdown of live streaming features. One user threatened self-harm if their token did not reach a market cap target; others threatened domestic violence or even school shootings, with community members pointing out that the feature has "completely spiraled out of control." Platform head Alon responded that Pump.fun has arranged a team for round-the-clock review of live streams, images, and comments, and is actively responding to growing demands. However, the community is calling for the platform to suspend live streaming features until review tools are improved and to take more transparent measures to prevent similar incidents. Binance will launch 1000WHYUSDT and 1000CHEEMSUSDT 1-75x USDT perpetual contracts According to an official announcement, Binance will launch 1000WHYUSDT and 1000CHEEMSUSDT 1-75x USDT perpetual contracts. November 25, 2024, 19:30 (UTC+8): 1000WHYUSDT perpetual contract November 25, 2024, 19:45 (UTC+8): 1000CHEEMSUSDT perpetual contract Singapore Gulf Bank seeks to raise at least $50 million and plans to acquire a stablecoin payment company next year According to Bloomberg, sources revealed that Singapore Gulf Bank is seeking to raise at least $50 million and plans to acquire a stablecoin payment company next year. This startup bank was founded by the Singapore family office Whampoa Group and has been licensed in Bahrain since February. The bank is currently negotiating with Middle Eastern sovereign wealth funds and other investors, planning to sell less than 10% of its equity before early 2025. Sources indicated that the funds raised will primarily be used to accelerate product development, enhance the bank's payment network, and hire more staff. They stated that Gulf Bank plans to acquire a stablecoin payment company in the Middle East or Europe in the first quarter. A bank spokesperson declined to comment on financing, valuation, or acquisition plans. BTCparser: Whales created in 2010 holding 50 BTC wallets may be Satoshi Nakamoto According to Cointelegraph, Bitcoin research company BTCparser stated in a recent article that a large number of Bitcoin wallet addresses were created in 2010, each holding 50 Bitcoins, and these addresses were not transferred until they were "activated" for the first time in November 2019, referring to them as "2010 whales." The theory suggests that Satoshi Nakamoto owns these wallets and has been slowly selling off holdings while deliberately ignoring wallets from 2009 to avoid drawing attention, "which makes me suspect that the mysterious 2010 whales might actually be Satoshi Nakamoto." However, BTCparser emphasized that this is merely a "theory, not a conclusion." South Korea's Financial Services Commission: Currently not considering establishing a national Bitcoin reserve, need to observe U.S. policy trends According to Cryptonews, Kim Byung-hwan, chairman of South Korea's Financial Services Commission (FSC), stated in a television interview that they are currently not considering establishing a national Bitcoin reserve. Kim pointed out that South Korea will observe other countries' reactions to Trump's cryptocurrency adoption plan before making a decision. He emphasized that the FSC currently prioritizes investor protection issues and remains vigilant about the rapid growth of the crypto asset market. It is reported that although South Korea implemented the "Virtual Asset Protection Act" in July this year, regulators still need to cautiously assess the actual impact of crypto assets on the economy. Hong Kong's ZA Bank launches cryptocurrency trading services today, users can buy and sell Bitcoin and Ethereum with HKD and USD According to Ming Pao, Hong Kong digital bank ZA Bank announced today the launch of cryptocurrency trading services on its app, becoming the first bank in Asia to offer such services to retail users. Users can buy and sell Bitcoin and Ethereum with HKD and USD. The entry threshold for this service is $70 or 600 HKD, with a commission of $1.99 or 15 HKD per transaction, and a platform fee of 1.5% of the transaction amount. ZA Bank will implement promotional policies by the end of June 2025, including waiving commissions and reducing the platform fee to 0.8%. ZA Bank's acting CEO, Wu Zhonghao, stated that the bank achieved monthly profitability in July this year, and this new business is expected to further drive revenue growth. Vitalik: The crypto industry needs applications focused on specific functions like anoncast and Polymarket Ethereum co-founder Vitalik Buterin stated on Warpcast, "The idea of developing applications just for the sake of applications is fundamentally soulless; it completely abandons the notion that cryptocurrencies are meant to bring about concrete changes in the world, making it freer, more open, and more collaborative. Ignoring applications and focusing on generality is also a short-term escape strategy. What we need are applications in specific categories that can truly make the world freer, more open, and more collaborative, and that can gain organic usage. Polymarket is a good example, and anoncast is also a great opportunity to bring the best free speech to the forefront while avoiding the pitfalls of junk information and low-quality content." Binance will launch BNBUSDT and SOLUSDT monthly options According to an official announcement, Binance options will launch BNBUSDT and SOLUSDT monthly options on November 26, 2024, at 16:00 (UTC+8). Please note: BNBUSDT and SOLUSDT monthly options are European-style options. "What interesting articles are worth reading in the past 24 hours" Systematic Overview of the AI Agent Track: AI Meme, Issuing Platforms, and Infrastructure Since mid-October, when the first AI Agent token GOAT (Truth Terminal) emerged, AI Agent Meme coins have quickly become the new focus of the market. With strong support from Binance, the two major AI Agent Meme track tokens, GOAT and ACT, have been launched one after another, achieving astonishing value leaps in a short time, with unprecedented market enthusiasm. Specifically, on November 10, the ACT token surged over 2000% within 24 hours of its listing on Binance, setting a record for the first-day increase of new coins on Binance; on November 17, the GOAT token soared to $1.37, with a market cap approaching $1.4 billion; additionally, on November 20, the ANON token from the Farcaster ecosystem saw a fivefold surge in just one hour due to Vitalik's endorsement. As the craze for AI Agent Memes like ACT and GOAT continues to heat up, investors are actively seeking new participation opportunities, and AI Agent-related applications are emerging like mushrooms after rain. Statistics show that hundreds of new AI Agent tokens are being launched every day. Interview with Catizen Co-founder: Retention rate post-TGE still higher than traditional games, plans to issue short dramas and other potential hit content Catizen is one of the hottest Telegram/TON ecosystem mini-games this year, with registered users exceeding 44 million and on-chain users surpassing 3.3 million. How will Catizen maintain ecological growth after the TGE in September? What strategic plans are in place? How does Catizen view the current status and future trends of Telegram/TON ecosystem mini-games? Recently, Catizen co-founder Ricky Wong delivered a keynote speech at the "DeInsight 2024" annual summit co-hosted by Web3 asset data platform RootData and ChainCatcher, reflecting on how Catizen incentivizes user participation in the Web3 shared economy era and announcing a subsequent token buyback plan to repurchase over 10 million CATI tokens annually to reward the community. After the event, ChainCatcher also invited Ricky Wong for an interview, where he shared in more detail the success experiences of Catizen and its issuer Pluto, how to ensure sustainability in the future, and his views on the future of the Telegram/TON ecosystem. Prospects for Solana ETF Approval: From "Almost Hopeless" to "Expected by the End of 2025," what challenges currently exist? The BZX exchange of the Chicago Board Options Exchange (Cboe) recently submitted applications for four Solana ETFs. With the U.S. election day concluded and Trump set to take office, SEC Chairman Gary Gensler announced he would resign in January, potentially leading to significant changes in the regulatory environment for cryptocurrency ETFs, creating new opportunities for Solana ETF approval. Analysts believe that the SEC will shift from a "law enforcement-based" to an "information disclosure-based" regulatory model. If the Solana ETF is approved, it will stimulate enormous demand in the crypto ETF market. As the fourth-largest cryptocurrency by market cap, Solana, despite lacking support from a mature futures market and facing potential obstacles of being classified as a security, is steadily advancing in its ETF application process in anticipation of the new regulatory environment.
$ZRC Withdraw Open Now 📣 Hey Catizens! Today is the day, Claim $ZRC is now in Catizen Launchpool!😺 PS: $ZRC is getting Listed on Bybit, Bitget, Gate, MEXC, HTX, Kucoin,Hashkey Global Thanks for all meow's support!😻 Claim $ZRC Now -… https://t.co/0C9NnOqAsK https://t.co/sq4kxcc9du
According to the official information disclosed by Zircuit, the total supply of ZRC tokens is 10 billion, of which: 21% are used for airdrops and community rewards, making it one of the projects with the highest proportion of airdrops among all L2s, including; 7.00% for Q1 airdrop: unlocked at TGE; 3.00% for Q2 airdrop: unlocked at TGE; 2.45% for events (Fairdrop, Catizen, etc): unlocked at TGE; 8.55% for future airdrops and rewards: 6 months and 12 months cliff period followed by linear vesting over 24 months; 13.08% are allocated to Community Provisions: with a one-year cliff period followed by linear vesting over two years; 17.93% are allocated to ecosystem development: with a one-year cliff period followed by linear vesting over two years; 18.70% are allocated to foundation: with one year cliff period then linearly vested over two years; 18.74% are allocated to team: with one year cliff period then linearly vested over two years; 10.55% are allocated to investors: with one year cliff period then linearly vested over two years.
According to Blocktempo, Catizen announced plans to launch more than 300 new games by the end of 2025, further enriching and expanding the platform's content ecosystem. At the same time, Catizen also announced its token buyback plan, expecting to repurchase more than 10 million CATI tokens. If next year's revenue exceeds expectations, Catizen will further increase the buyback amount. It is reported that Catizen's game product reserve has exceeded 50 titles covering various categories including card games, massively multiplayer online games (MMO), match-three games, simulation management games, idle games and pigeon racing games etc., with a rich variety of themes involving mythology and fantasy among others providing users with a diverse gaming experience.
Initially launched by Telegram, community-led blockchain TON has quickly grown into a vibrant ecosystem. Catizen , a TON-powered crypto game that went viral, is now evolving into a comprehensive Web3 application center. In this interview, Tim Wong, chairman of Catizen Foundation, discusses the transformation process, Catizen’s new positioning as a game publishing platform in the Telegram ecosystem and upcoming features. Cointelegraph: How do you see the growth of Telegram and the TON ecosystem as a major driver in the adoption of Web3? Tim Wong: Telegram’s CEO Pavel Durov announced on July 22 that Telegram reached 950 million monthly active users. In the Web3 world, no other platform has a natural traffic pool entry like Telegram. As a builder of the TON ecosystem, designing a project that can continuously convert, retain and achieve viral growth is key to user conversion. In this regard, I am pleased that Catizen’s first phase has been very successful. CT: Catizen started as a single game, but now we see it’s evolving into a game publishing platform. What inspired you to zoom out to become an ecosystem? TW: Rather than just a game, we defined Catizen.ai as a Web3 content hub from the very beginning. As early as the product design stage, we positioned the CATI project as a long-term operational initiative. Becoming a game publishing platform is also a phase in our mid to long-term plans. We have evolved from a single game to a Mini App center and are now transitioning into a consumer-grade Web3 application platform. In the future, we will continue to focus on enhancing the depth and breadth of applications. CT: What are the key steps of becoming a Web3-friendly game publishing platform? TW: We made arrangements in four areas to support this evolvement. We developed our own HTML5 game engine and SDK, providing one-stop services for global game developers. Catizen launched its game center on Aug. 22, 2024, and received over 100 game applications. After a rigorous review process, 12 products are now officially live. The first play-to-earn mini-game, Bombie, launched its closed beta in August. We’ve attracted over 4.9 million users, achieved a 5% pay-to-play rate and surpassed $4.9 million in revenue. Within one month, Catizen successfully transitioned from a single mini-game to a gaming platform. We also developed a unified user account system, beginning with the rebate center, where players can earn 10% of recharge by inviting friends. Additionally, we have introduced the Airdrop pass, allowing players to earn points by completing tasks and participating in quarterly CATI airdrops. Users can participate in the free airdrop pass for rewards or purchase premiums for additional rewards. Source: Catizen Following TGE, our staking center, Meow Earn, and Launchpool will go into full operation. Meow Earn’s first phase attracted 1.15 million participants, with 14 million CATI staked. In October, we plan to launch the second phase of the Launchpool, enabling users to stake CATI to mine tokens from other projects. In Q4, we aim to roll out more gaming platform features, including a VIP membership system for special packages and discounts and a gamified staking center to gain benefits in other games. Catizen aims to bring high-quality content from WeChat Mini Games to Telegram and Web3. Through our game engine and SDK, we will reduce barriers for WeChat developers entering the Telegram ecosystem, enriching our platform. CT: How will this transition impact the unit economics and Catizen’s business model? TW: Our vision is to build Catizen into a cat-themed IP and develop it into a consumer-grade Web3 application platform. The first step was to release a user-friendly game to educate users on Web3 wallets and onchain interactions. Thus, Catizen was born on March 18, 2024. On Aug. 22, we took the first step toward platformization by launching the App Center. Before launch, 95% of Catizen’s revenue came from in-app purchases (IAP). After release, we leveraged Catizen’s game engine and SDK to attract WeChat mini-games to Telegram at minimal cost. Our revenue streams became more diversified to include IAP, IAA and hyper-casual games, while our advertising business began to take shape. This shift enriched Catizen’s ecosystem and strengthened our ability to generate sustainable revenue and manage risks. Source: Catizen We aim to use the airdrop effect of CATI to attract and convert new users into Web3 consumers. I believe just as WeChat is dominant today, Telegram will be tomorrow’s leading platform. With Apple Pay and Google Pay integrated into Telegram Mini Apps, the ecosystem could generate $3 billion in revenue by 2026. By then, Catizen aims to capture over 10% of the mini-game market on Telegram, becoming the leader in this space. After the TGE, 50% of App Center revenue will be allocated to buyback and burn CATI tokens, implementing a deflationary token model. The goal is to burn 50% of the total supply over time. CATI holders benefit from the reduced supply. For compliance reasons, we cannot directly link Web2 cash flows to CATI. CT: Web3 community has embraced Catizen as a viral game. Can you share some numbers about key milestones, and what do you think made Catizen go viral? TW: Officially launched on March 18, 2024, we attracted over 41 million users within just six months, reached over 20 million monthly active users and 8 million daily active users at peak time. Our paying user count exceeded 1.15 million and active onchain users surpassed 2.5 million, with total revenue reaching over $30 million. The key to success lies in the exposure from the Hong Kong TON conference, Pavel Durov’s endorsement and rapid expansion into the Japanese, Russian, Turkish and Vietnamese markets. CT: Do you have any upcoming launches or events planned for the Web3 community? TW: In addition to the currently incubating projects, Bombie (GAMEFI) and Vanilla Finance (trading application), we will launch two new mini-games with airdrop mechanisms in Q4. These include a highly monetized game called “Lucky Galaxy” and an advertising monetization game called “Memeblock.” The Catizen ecosystem will also participate in incubating a Telegram short drama platform, transferring more high-quality content from WeChat and TikTok to Telegram. CT: Looking ahead, what role do you think the Catizen ecosystem will play in the future of Web3? TW: Our ultimate goal for 2024 is to establish Catizen as a consumer-grade platform combining gaming, short dramas, trading and artificial intelligence, laying a solid foundation for launching an e-commerce platform in 2025. Our team has a proven track record in the pan-entertainment sector, with extensive Web2 content reserves, including high-quality games and short dramas, which will be integrated into Catizen. This is the core of our platform’s in-depth expansion strategy. We are also broadening Catizen’s scope by integrating high-quality Web2 and Web3 applications, including DeFi and artificial intelligence, to achieve maximum depth and breadth for the platform. We are considering to expand beyond Telegram to platforms like LINE, KakaoTalk etc. Integrating these platforms will enable us to access global consumer markets, driving new streams of user traffic. Web2 user acquisition relies heavily on traditional advertising and premium content, but we have already evolved from a single product into an app center. We successfully incubated our next hit game, Bombie, and mini-app Vanilla Finance, which will drive new users to our ecosystem. Additionally, we are preparing to launch two airdrop-based mini-games: Lucky Galaxy and Memeblock. In our app center, we will introduce a loyalty-based membership system and enhance the staking center to maximize CATI’s utility. Our business model and tokenomics revolve around three core factors influencing token prices: supply, demand and value capture. We carefully considered these aspects before launching Catizen, and now we are bringing our original plan to life. The key to sustainable growth lies in nurturing a strong community, continuously attracting high-quality projects and creating wealth opportunities through Web3 token mechanisms. While Catizen currently leads in the first half, following TGE, we need to work harder to deliver new premium content and assets. By leveraging traffic from Web2 super apps, we aim to build a new Web3 entertainment empire. Through Web3 governance, we will channel platform revenues to empower CATI and the entire ecosystem. Learn more about Catizen Disclaimer. Cointelegraph does not endorse any content or product on this page. While we aim at providing you with all important information that we could obtain in this sponsored article, readers should do their own research before taking any actions related to the company and carry full responsibility for their decisions, nor can this article be considered as investment advice.
Cryptocurrencies were fairly mixed on Monday as Bitcoin remained stubbornly above the important support level at $90,000. Hedera Hashgraph (HBAR) token surged to a high of $0.1490, its highest level since April 24 and 256% above its lowest point this month. Similarly, Citizen (CATI), the popular Telegram game, jumped for four consecutive days, reaching a high of $0.70, its highest point since September. Notably, investors continued to eye Vantard, an upcoming cryptocurrency that seeks to create a meme coin index fund. Why Hedera Hashgraph and Catizen soared Hedera Hashgraph token surged after a leading company applied for a spot HBAR ETF in the United States. This application is taking advantage of the recent Donald Trump election, which will likely usher in a new era in the crypto industry. Unlike Joe Biden, Trump has comeout in support of the crypto industry since he has a skin the game. As such, there is a likelihood that the SEC will approve new crypto ETFs at a faster pace in the coming year. Hedera Hashgraph is seen as an ideal candidate for an ETF because of its use case and the fact that it counts influential companies like Google, Mondelez, and IBM as members of its governance council. The main issue with Hedera is that it often has low volume and it has not attracted many developers in its ecosystem. As such, even if the ETF is approved, it is unclear whether it will gain popularity among institutional investors. Citizen, on the other hand, is a top player in the tap-to-earn ecosystem that has grown rapidly in the past few months. As shown below, its rebound was mostly because of technicals since it had formed a falling wedge pattern before its comeback. There is a likelihood that the token will surge to a record high of $1.2, which is about 60% above the current level. Vantard token sale is accelerating Meanwhile, investors have shifted their focus to Vantard, a popular crypto project that is in its token sale. Vantard has raised over $844,000 from investors, a trend that could continue as meme coins jump. Vantard is based on the idea that meme coins do well over time. Recent data show that meme tokens like Dogecoin, Floki, and Dogwifhat have outperformed major cryptocurrencies like Bitcoin and Ethereum. Vantard’s strategy is to create a meme coin index fund that will track the biggest and most promising tokens in the industry. As such, instead of investing in all these coins, one can buy the VTARD token and gain exposure to some of the best coins. The developers hope that their tokens will thrive as Trump is set to simplify cryptocurrency laws while the Federal Reserve is expected to continue cutting interest rates through 2025. You cann learn more about Vantard here .
Author: ChainCatcher On November 11, the "DeInsight 2024" annual summit was successfully held at Hotel Nikko Bangkok in Bangkok. This summit was co-hosted by ChainCatcher and RootData, with SoSo Value as a co-organizer. The event lasted a whole day, featuring a schedule composed of keynote speeches, roundtable discussions, cocktail receptions, and exhibition area exchanges, providing a high-quality venue for thousands of Web3 partners to exchange industry insights. Among the hundreds of meetings that began during Thailand's Devcon, the DeInsight annual summit became one of the largest peripheral events in terms of participation. At the event, Rootdata co-founder Hunter, Ethstorge QuarkChain founder Qi Zhou, Alliance advisor Will Robinson, Huma finance founder Richard Liu, Gaib co-founder Kony Kwong, Solayer core contributor Kastrye, MegaETH co-founder Shuo Yao, Manta Network co-founder Victor, Metis CEO TOM, and Catizen co-founder Ricky Wong delivered wonderful keynote speeches. Representatives from dozens of well-known Web3 projects and platforms, including Manta Network, io.net, and Hashkey Capital, engaged in roundtable discussions on seven topics: infrastructure, crypto cycles, killer applications, decentralized AI DePIN, primary and secondary investments, AIGC and the metaverse, and Web3 innovation. RootData also released the Crypto Influence Annual List RootData List 2024 at the summit, which includes five lists: Top 50 Projects (completed TGE), Top 50 Projects (not yet conducted TGE), Crypto VC Top 50 Investment Institutions, Top 10 Angel Investors, and Top 20 Best CEOs. The aim is to showcase the core forces and trend characteristics of industry development through rigorous data analysis. Keynote Speeches The event opened with a speech by Qi Zhou, founder of QuarkChain EthStorage, titled "Building the World's Supercomputer for the Future of Web3." Qi Zhou stated that the developer network for the world supercomputer project is ready, built on the OP stack, and will utilize parallel EVM to achieve scalability and security for Ethereum L2; the EthStorage testnet based on Ethereum Sepolia has been launched, with costs around 500K Gas. Will Robinson, director of Alliance, delivered a keynote speech on "Speculation in Web3 as Entertainment." Will stated that crypto speculation is like horse racing, with different statuses at each stage. From the original Ethereum protocol in 2015 to the present, it has gone through the mindset of Coinbase in 2016, the ICO boom in 2017, the industry downturn in 2018-2019, the DeFi development boom in 2020, the rise of NFTs in 2021, the collapse of Terra in 2022, the rise of friend.tech as a social network in 2023, and the popularity of meme coins in 2024. The crypto industry in 2025 will see better user interfaces, more fun, and external attributes potentially becoming trends in crypto speculation. Richard Liu, co-founder of Huma Finance, stated that more and more consumers are gaining trust in emerging financial tools (such as RWA), and building platforms that support multiple use cases will be key to attracting users and achieving network effects. Huma has merged with Arf to become the first PayFi network focused on financing layers, bringing new growth potential to payment financing. Currently, Huma's payment financing transaction volume has exceeded $2 billion, with a monthly growth rate of 10%, and it has achieved zero credit defaults, with $500 million in new demand waiting to be met each month. Kony, co-founder and CEO of GAIB, proposed that with the rise of AI technology, the demand for GPUs as core computing resources has surged. GAIB has innovatively launched a blockchain-based economic layer solution that combines GPU assets with DeFi to create yield-bearing assets. Investors can directly access GPU assets, breaking the barriers of traditional indirect investments in stocks. GAIB provides stable cash flow through partnerships with global GPU data centers. Shu Yao, co-founder of MegaETH, stated that the ultra-low latency of the block network means that all applications can run in real-time, which is extremely important for consumer applications. The extremely low latency will unlock previously unimaginable consumer applications. MegaETH is building a Layer2 solution that integrates ultra-high throughput, ultra-low latency, and EVM compatibility, with the network processing up to 100,000 transactions per second (TPS) and sub-millisecond ultra-low latency, aiming to create the first real-time block network. Victor, co-founder of Manta Network, stated that Manta Network not only values on-chain data but also pays great attention to on-chain user behavior and use cases, maintaining a position among the top three in the Layer2 market for monthly active users. Data shows that Manta Network's monthly active addresses have surpassed 346,000, with average transaction fees as low as $0.0001 and daily transaction volumes reaching 381,000. By integrating multiple DA solutions such as EigenDA, NEAR DA, 0G, Nubit, and Dill, Manta has significantly enhanced the network's stability and resilience, and is the first Layer2 network to adopt a MultiDA architecture. Ricky Wong, co-founder of Catizen, announced the CATI token buyback plan, intending to repurchase over 10 million CATI tokens annually. The number of Catizen Mini App users has exceeded 43 million, and users can earn a 10% commission by inviting friends to recharge. Currently, the total rebates from the application center have reached $300,000, with daily rebates exceeding $5,000, forming a positive community economic cycle. The platform aims to promote the growth of CATI token holders and the ecosystem, incentivizing users to participate in the sharing economy. TOM, CEO of Metis, stated that Metis's recent plans include launching the GOAT.Network mainnet, introducing Fraud Proof and ZK Hybrid technologies, and initiating the MEME Mania program to promote community activities and user participation. Roundtable Discussions Daniel.T, co-founder of Semantic Layer, Amos Zhang, founder of MetaWeb.VC, Martinet Lee, head of developer relations at Zircui, Joe, business head for the Asia-Pacific region at Movement, and Nikolay, founder and CEO of Gear Technologies engaged in an in-depth discussion on hot topics such as the development trends of Web3 infrastructure, public chain infrastructure redundancy, and self-built chains in the "Opportunities Breakthroughs In INFRA" roundtable. Reffo, founder of Puffpaw, Joe, co-founder of MTT Sports, Jess Lo, co-founder of SoSoValue, Oliver Jaros, researcher at CMT Digital, and Charles Mountain, head of the Ether.fi ecosystem, engaged in an in-depth discussion on the evaluation system for killer applications and key tracks in the "Building Killer Applications" roundtable. Asa, head of the Asia-Pacific region at io.net, Frank, director of Multiple Network APEC, Cryptobird, partner at Olares, Eliza, market head at Network3, and Anna Kazlauskas, CEO of Open Data Labs and co-founder of vana, conducted an in-depth exploration of the development challenges, incentive models, and future trends of decentralized AI DePIN in the "New Forces in Decentralized AI Depin" roundtable. BMAN, co-founder of ABCDE Capital, Shi Khai Wei, co-founder of LongHash, Ryan Chen, partner at HashKey Capital, Bruce Lan, partner at Bing Ventures, and Momir Amidzic, investment director at IOSG Ventures engaged in an in-depth discussion on hot topics in primary and secondary crypto investment in the "New Cycle in Primary and Secondary Crypto Investment" roundtable. Suji Yan, founder CEO of Mask Network, Ling, co-founder of World3, Paulo Carlos, business development head at SendingNetwork, and Christy, COO of Metya engaged in an in-depth exploration of ideal social interactions, AIGC, and other hot topics in the "Social, AIGC and Metaverse" roundtable. Chen Feng, research head at Autonomys Network, Hongzhou Chen, research head of the CKB ecosystem fund, Jessie, marketing director at LSP Finance, and Leon Li, head of the Asia-Pacific region at Mind Network engaged in an in-depth discussion on the development characteristics of the current crypto cycle and the development trends of crypto after the U.S. elections in the "Identify opportunities in the new cycle of Crypto" roundtable. AVA, chief business officer of Orbiter Finance, Tina Liu, global market director of Risc zero, Calvin Chu, core developer at Impossible Finance, Maggie, chief operating officer of Zypher Network, and Andy, chief marketing officer of AlterVerse engaged in an in-depth discussion on the dilemmas and breakthroughs of Web3 innovation in the "Insights from Innovators" roundtable. RootData List 2024 Grand Release Hunter, co-founder of the Web3 data platform Rootdata, officially announced the RootData List 2024 annual list. This list is the second annual selection launched by RootData following its first release in 2023, aimed at presenting influential and innovative key players in the Web3 field and assessing the key forces that continuously drive industry progress. RootData is committed to showcasing the core forces and trend characteristics of industry development through rigorous data analysis. The time frame for this list is from October 31, 2023, to October 31, 2024, and it includes five lists: Top 50 Projects (completed TGE), Top 50 Projects (not yet conducted TGE), Crypto VC Top 50 Investment Institutions, Top 10 Angel Investors, and Top 20 Best CEOs. Related Reading: " RootData: 2024 Web3 Industry Development Research Report and Annual List " Outside the main venue, many attendees gathered in front of booths from UXLINK, Metya, SIPZ, GEAR, Network3, and others, engaging in lively discussions. In the evening, a content-rich banquet attracted more attendees, during which Hunter, co-founder of Rootdata, Ankit Bhatia, head of OKX OS products, Andrew Harrison, global marketing director of Gaia, and Rizz J, co-founder of SOEX, delivered speeches. With the unexpected success of Deinsight 2024, Deinsight will become the most important "super gathering" that RootData will hold annually in the coming year. RootData will continue to enhance the influence of Deinsight, aiming to become the "Super Hub" that connects the crypto investment communities of the East and West.
⭐️ @Cointelegraph : CATIZEN Leads 43 Million Users into the Web3 Sharing Economy 😺 CATIZEN drives a Web3 sharing economy with CATI Launchpool and Mini App Rebate, adding value for token holders. 💎 At Gateway on Nov 1, TON Foundation’s Andrew announced its upcoming integration with Telegram’s non-custodial wallet.🐈 📚 Read all: https://t.co/SnC8L3YuYW #Catizen #CATI #Play2Airdrop #TONGateway #TON
🌟 Catizens, the @Roolznft (GODL) Launchpool is LIVE! 🌟 💰 Stake your CATI and Cats to earn GODL in rewards! 📅 Now until 2024-11-07, 12:00 PM (UTC) 🐾 CATI Pool: 85% rewards | Staking from 1 CATI to 2000 CATI 🐱 Cats Pool: 15% rewards | Staking only for level 280+ cats More info on RoOLZ, their accomplishments and roadmap here. 🐲 What can you do with $GODL? $GODL turns entertainment into more than just "watching"; you own, play, produce and get rewarded in $GODL. Get in and start earning GODL now! 🐾💥 This is the beginning of our grand strategy for maximizing the value capture of the CATI token. 🪙 #Catizen #CATI #Launchpool #Roolz
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